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https://gitlab.gnome.org/julianschacher/top-bar-organizer.git
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Refactor: Setup and handle all of DND scroll. in #setupDNDScroll func.
Also handle drag events in this function so connecting to "drag-end" in widgets with "GtkDragSource" and a `globalThis` `ScrollManager` instance aren't needed.
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@ -31,7 +31,6 @@
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<property name="actions">move</property>
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<signal name="prepare" handler="onDragPrepare"/>
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<signal name="drag-begin" handler="onDragBegin"/>
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<signal name="drag-end" handler="onDragEnd"/>
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</object>
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</child>
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<child>
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@ -81,11 +81,6 @@ var PrefsBoxOrderItemRow = GObject.registerClass({
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drag.set_hotspot(this._drag_starting_point_x, this._drag_starting_point_y);
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}
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onDragEnd() {
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// Stop all scrolling, which is due to this DND operation.
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scrollManager.stopScrollAll();
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}
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// Handle a new drop on `this` properly.
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// `value` is the thing getting dropped.
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onDrop(_target, value, _x, _y) {
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@ -20,28 +20,64 @@ var PrefsPage = GObject.registerClass({
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constructor(params = {}) {
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super(params);
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// Scroll up or down, when a Drag-and-Drop operation is in progress and
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// the user has their cursor either in the upper or lower 10% of this
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// widget respectively.
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this.#setupDNDScroll();
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}
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/**
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* This function sets up Drag-and-Drop scrolling.
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* This means that scroll up or down is happening when a Drag-and-Drop
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* operation is in progress and the user has their cursor either in the
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* upper or lower 10% of this widget respectively.
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*/
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#setupDNDScroll() {
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// Pass `this.get_first_child()` to the ScrollManager, since this
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// `PrefsPage` extends an `Adw.PreferencesPage` and the first child of
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// an `Adw.PreferencesPage` is the built-in `Gtk.ScrolledWindow`.
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globalThis.scrollManager = new ScrollManager.ScrollManager(this.get_first_child());
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this._scrollManager = new ScrollManager.ScrollManager(this.get_first_child());
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/// Setup GtkDropControllerMotion event controller and make use of its
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/// events.
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let controller = new Gtk.DropControllerMotion();
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controller.connect("motion", (_, x, y) => {
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// Scroll, when the pointer is in the right places.
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controller.connect("motion", (_, _x, y) => {
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// If the pointer is currently in the upper ten percent of this
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// widget, then scroll up.
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if (y <= this.get_allocated_height() * 0.1) scrollManager.startScrollUp();
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if (y <= this.get_allocated_height() * 0.1) this._scrollManager.startScrollUp();
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// If the pointer is currently in the lower ten percent of this
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// widget, then scroll down.
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else if (y >= this.get_allocated_height() * 0.9) scrollManager.startScrollDown();
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else if (y >= this.get_allocated_height() * 0.9) this._scrollManager.startScrollDown();
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// Otherwise stop scrolling.
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else scrollManager.stopScrollAll();
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else this._scrollManager.stopScrollAll();
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});
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// Make sure scrolling stops, when DND operation ends.
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this._dndEnded = true;
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const stopScrollAllAtDNDEnd = () => {
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this._scrollManager.stopScrollAll();
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this._dndEnded = true;
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}
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controller.connect("leave", () => {
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// Stop scrolling on leave.
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scrollManager.stopScrollAll();
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stopScrollAllAtDNDEnd();
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});
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controller.connect("enter", () => {
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// Make use of `this._dndEnded` to setup stopScrollAtDNDEnd only
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// once per DND operation.
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if (this._dndEnded) {
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let drag = controller.get_drop().get_drag();
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drag.connect("drop-performed", () => {
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stopScrollAllAtDNDEnd();
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});
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drag.connect("dnd-finished", () => {
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stopScrollAllAtDNDEnd();
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});
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drag.connect("cancel", () => {
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stopScrollAllAtDNDEnd();
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});
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this._dndEnded = false;
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}
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});
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this.add_controller(controller);
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}
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});
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